Publication Information
- Device : Hurricanegers Device
- Japanese :
- Type : Multipurpose
- Usage : Combat & Multipurpose
- Special System : Shinobi Medals
- Users : Hurricanegers
- Season : Ninpuu Sentai Hurricaneger
Devices, and vehicles used by the Hurricanegers. The inventory, which also reflects on the Hurricaneger series as well as the team of the Hurricanegers.
Transformation Devices
- Main Article : Hurricane Gyros
Gourai Changers
- Device : Gourai Changers
- Users : Gouraigers
- Gourai Changer are the transformation devices of the Gouraigers, given them by their father to defend their academy. In keeping with the Gouraigers' insect motif, Ikkou's Gorai Changer is modelled after a Rhinoceros Beetle and Isshuu's after a Stag Beetle. To transform, the Goraigers call out "Jinrai Shinobi Change!" and press the button on the rear of the Changers, opening the carapace of the Changers to expose their Shinobi Medals.
Shuriken Ball
- Main Article : Shuriken Ball
Shinobi Suits
To Be Added
Multi-Use Devices
Shinobi Medals
Mystical disks used by the Hurricanegers, Gouraigers, and Shurikenger, each possess their own personal Shinobi Medal on their changers. The Shinobi Medals are used by the Hurricanegers and Gouraigers to active their changers as well as to combine their Shinobi Machines to create either Senpuujin or Gouraijin, as well as for Shurikenger to transform Tenkuujin.
By inserting special Shinobi Medals into the consoles of their mecha; the Hurricangers, Gouraigers, and Shurikenger are able to summon Karakuri Balls (excluding Senpuujin's version of the Sword Slasher which instead uses the Hurricanegers regular Shinobi Medals), metal spheres summoned from within the mecha and deployed via a chest hatch (or manifested directly from Tenkuujin's chest) that release mini-mecha that serve mainly as weapons or tools; excluding Fuuraimaru and TriCondor which are used to combine the mecha into a greater formation.
Sidearms
Portable Ninja Sword Hayatemaru
The Sidearm and primary weapons of the Hurricanegers which can be charged-up for an energized slash or combined with the sheath to form a blaster rifle. Team attacks include the Super Ninja Art: Triple Thrust Dance and Typhoon Slash as well as the two-person Hayate Way Secret Technique: Sky Land Slash performed by Hurricane Red and Yellow without Blue. Individual attacks include:
- Hurricane Red : Hayate Way Sword Technique : Gale Slash, Super Ninja Art: Thunder Blast Slash, Hayate Way Sword Technique Single Stroke, and Kabuto Thunder Blast, with Kabuto Raiger).
- Hurricane Blue : Hayate Way Sword Technique : Torrent Slash
- Hurricane Yellow : Hayate Way Sword Technique: Land Slash, Super Ninja Art : Mine Blast and Super Ninja Art : Turbulence Slash
Assumable Staff Ikazuchimaru
The sidearms and primary weapons of the Gouraigers. A truly versatile weapon, it can be extended into Spear Mode for melee combat, folded into Cross Mode to be thrown as a shuriken, or opened into Circle Moon Mode, which generates an energy shield within the center. Attacks include the Ikazuchi Thunder Blast Slash and Ikazuchi Turbulence Beating. Kabuto Raiger can also use his to perform the Kabuto Thunder Blast and Ikazuchi Way Sword Technique: Thunder Blast Slash.
Shuriken's Bat
Shurikenger's personal weapon, in the form of a Hayatemaru-sized katana with an oversize sheath. Other than being used as a sword, it can also be used as a baseball bat once combined with it's sheath, and was once used as a microphone. The Bat's special attack is to allow Shurikenger to hit a hoard of baseballs at his opponent while spinning rapidly in place.
By using it, Shurikenger can perform the Freezing Sword, Thawing Sword, Plasma Sword, Fire Sword, called Kaenken if in Fire Mode, Sky Secret Hitting Practice Swinging Slash, Super Ninja Art: Secret Hitting Thousand Knock with the Shuriken Ball, the variant Miracle Thousand Knock also with the Shuriken Ball, and the Wing Ninja Sword Technique: Heavenly Slash attacks. The Bat can also be placed into Tenkuujin to be used as a control stick.
Weapons
Hextuple Connection, Final Gadget
In the 10 YEARS AFTER movie, The Hurricangers, Gouraigers, and Shurikenger combine their weapons forming the Hextuple Connection, Final Gadget, by placing the Ninjamisen on top of the Hurricanger & Gouraiger's Victory Gadget.
Quintuple Connection Victory
The combination of the Hurricangers' Triple Gadget (in the Quake Gadget formation) and the Gouraigers' Double Gadget. The most powerful team-based attack of the Hurricanegers and Gouraigers, it fires a ball of pure energy that instantly decimates the target.
Triple Connection Triple Gadget
By combining their personal weapons in any of three different combinations, the Hurricangers can perform one of three team based finishers:
Dry Gadget
Dry Gadget : Formed by placing the Dry Gun in front, Quake Hammer in the middle, and Sonic Megaphone in the back. It shoots a flaming energy ball.
Sonic Gadget
Formed by placing the Sonic Megaphone in front, Dry Gun in the middle, and Quake Hammer in the back. It fires a ball of intense, high-pitched sound waves.
Quake Gadget
Quake Gadget : Formed by placing the Quake Hammer in front, Sonic Megaphone in the middle, and Dry Gun in the back. It summons a 100-ton spherical weight in mid-air that is then dropped onto the opponent.
Dry Gun
Hurricane Red's personal weapon. Based on a hair drier, it shoots a beam of superheated energy at opponents.
Sonic Megaphone
Hurricane Blue's personal weapon. Based on a megaphone, it allows Hurricane Blue to take control of an opponent's body by shouting commands through it.
Quake Hammer
Hurricane Yellow's personal weapon. Based on a toy squeaky mallet, by striking the ground with it, Hurricane Yellow can generate seismic tremors that knock opponents off their feet. Additional attacks include the Quake Hammer Hundred Strike and the Super Ninja Art #869
Double Connection Double Gadget
The combination of the Gouraiger's personal weapons, formed by attaching the Stag Breaker beneath the barrel of the Horn Breaker. It fires a super-charged ball of lightning.
Horn Breaker, Stag Breaker, Ikazuchimaru
Horn Breaker
Kabuto Raiger's personal weapon, a laser pistol based on a toy disk shooting gun.
Stag Breaker
Kuwaga Raiger's personal weapon. A handheld claw weapon modelled after a Stag Beetle's pincer, it can be used to grab an opponent and then zap them with electric energy. Attacks include the Super Ninja Art: Fang Run and Ikazuchi Way Sword Technique: Thunder Fang Flash, the latter while duel-wielding the Stag Breaker with the Ikazuchimaru. The Stag Breaker can also be attached to the Ikazuchimaru to serve as the blade of the Ikazuchi Breaker, allowing Kuwaga Raiger to perform the Ikazuchi Way Sword Technique: Thunder Fang Blow.
Providence Unified Armament Ninjamisen
This shamisen-like instrument is primarily used to summon and control the Revolver Mammoth by using a Shinobi Medal to play it. Originally only Shurikenger could use it, but later in one of his disguises, he was able to teach the Hurricanegers and Gouraigers to learn how to control the Revolver Mammoth as well. It also has a gun mode, and with Shuriken's Bat, the Hurricanegers' Hayatemaru, or the Gouraigers' Ikazuchimaru, can be used to produce sonic waves.
The sound created by the Ninjamisen reflects the user's skill level. It would sound like a traditional shamisen if used by a novice (namely the Hurricanegers and the Gouraigers), or an electric guitar if played by an experienced player (such as Shurikenger).
The individual attacks are the Red Sonic with Hurricane Red, the Blue Sonic with Hurricane Blue, the Yellow Sonic with Hurricane Yellow, the Kabuto Sonic with Kabuto Raiger, the Kuwaga Sonic with Kuwagata Raiger, and the Shuriken Sonic with Shurikenger. The finisher attacks are the Shock Wave Sextet, and the Heavenly Wind Thunder Blast Wave when used alongside the Victory Gadget.
Nonuple Connection Super Dino Victory
In Abaranger VS Hurricanger, the Abarangers, Hurricangers and Gouraigers combine their weapons and formed the Nonuple Connection Super Dino Victory, by connecting the front section of the Super Dino Bomber to the end section of the Hurricangers & Gouraigers' Victory Gadget. The finisher attack of the Super Dino Victory is the Hissatsu: Victory Dino Dynamite attack.
Special Weapons
Kiraimaru
The weapon of Ikki Kasumi, Ikkou and Isshuu's father, which was long sealed in a cave that was sought by Isshuu in hope of gaining more strength as Isshuu at the time had become disillusioned by the Gouraigers' alliance with the Hurricaneger. The Kiraimaru is a double-ended naginata which can slice through any object. Its power comes with a price: although the Kiraimaru is supposed to be used to fight enemies, unknown to Isshuu, it was changed by Ikki.
It now damages the loved ones of the person who wields it whenever they use the Ikazuchi School's most powerful Ninja Art - the Ikazuchi Way Secret Technique: Kirai Blast. Isshuu found out the hard way during the battle against Gomubiron, but later deliberately snapped the Kiraimaru in half and used part of it to impale Gomubiron to effectively use the Kirai Blast.
Vehicles
Hurricane Wingers
Hang gliders that serve as the Hurricanegers transportation:
- Red Winger : Hurricane Red's Winger.
- Blue Winger : Hurricane Blue's Winger.
- Yellow Winger : Hurricane Yellow's Winger.
Motorcycles that are used by the Gouraiger for transportation. In Episode 37 Kouta and Nanami had to learn to ride the Bari Thunders in order to rescue Ikkou and Isshuu who were trapped in Manmaruba's body after he evolved into his final form:
- Bari Thunder Kabuto Type : Kabuto Raiger's motorcycle.
- Bari Thunder Kuwaga Type : Kuwaga Raiger's motorcycle.